U and New Super Luigi U games, which include Nabbit and Toadette as playable characters. These adventures feature the New Super Mario Bros. U Deluxe: Experience single or multiplayer fun with Mario, Luigi, and friends anytime and anywhere! Attempt to rescue the Mushroom Kingdom with up to three friends in two family-friendly, side-scrolling adventures. I get around 20-30FPS in game.Japanese, English, French, German, Italian, Spanish, Korean, Dutch, Portuguese, Russian, Chinese The game runs fine with serious slow downs. OpenGL, 1680x1050, 16xQ CSAA Anti-Aliasing, 16x Anisotropic Filtering, Per-Pixel Lighting, Skip EFB Access from CPU, Disable Fog, OpenMP Texture Decoderįully playable in single-player/2p co-op, 60FPS FPS halves in split screen D3D9, 1x native, 16x anisotropic filtering, OpenMP Texture Decoder, XAudio2 LLE recompiler. Playable: Very minor hitches when loading stages, but perfect 60FPS once in game. Grand Prix may slow down with more racers, but Time Trials work just fine, but they too have a problem. Seriously slow at around 15-30FPS with all back-ends except Direct3D 11, which of course, is just slower. Shading and light kind of takes away the textures. Playable: More CPU karts on screen greatly reduces the speed performance. Works fine and is playable all time, but with any slowdowns. Using DSP LLE interpreter reduces framerate to 40~60FPS and audio becomes choppy. Using DSP LLE recompiler solves this issue. The only way to fix this issue, is by restarting the Dolphin emulator. Note: If using DSP HLE emulation, music will stop working after first loop during race. All other Dolphin settings are set to default. My optimal settings: Internal Resolution: 3x Native (2x or 1x Native for Splitscreen), Anisotropic Filtering: 16x, Fullscreen Resolution 2800x1800, DSP Emulator Engine: DSP LLE recompiler, Audio Backend: XAudio2. Intro movie does not display, and must be skipped by pressing start (this issue is not present on 50Hz PAL). Splitscreen is more intensive, dropping to 50FPS unless enhancements are lowered (e.g. Single player runs smoothly at 60FPS, excluding minor framerate drops during openings for circuits. Works at full speed, 60FPS most of the time.Īfter changing audio emulation to LLE recompiler, the game work perfect. Works fine, but not 100% full speed, maybe 85%ĥ0-60FPS with D3D9 plugin EFB copies disabled, texture accuracy fastest, disabled fog, fast mipmaps, OpenCL and OpenMP, skip EFB access from CPU, ignore format changes, cache display lists, 640x480 With Direct3D11 perfect but bad performance with D3D9 Mario Kart Wii works way better, which is kind of ironic. Works fine, but it's still pretty glitchy. Regular performance, speed ranging from 80% e 90% This title has been tested on the environments listed below:įully Playable: 60FPS With D3D11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080,įully Playable: 60FPS with D3D11 plug-in, 2X AA and OpenCL Enabled However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Mario Kart: Double Dash‼ since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. Only configuration options for the best compatibility where they deviate from defaults are listed.Ĭorrect lens flare effect and BBA kart flags Mario Kart: Double Dash!! HD Texture Pack by Snowblind.An HD texture pack for both NTSC and PAL versions can be found here.Use one of the following Gecko codes with the Widescreen code. Make sure to disable Dolphin's Widescreen Hack before using this Gecko code.Įnables 16:9 background pictures for Race, Records and Options menus, removing the black bars at the sides of the screen. To fix that issue, use the following Gecko codes depending of your game's region. The Widescreen Hack has clipping issues and a stretched HUD.
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